# Timer
Name
Timer
Coverage
Altered tick speed
Developers
Jpx3
Since
Intave 13
Links
Config
# Issue
Changing the game speed allows players to move and operate faster than usual. While the movement information itself remains unchanged, the client simply sends more packets to the server. A player could modify their game to process 40 ticks/s instead of the default 20 ticks/s, doubling their movement speed.
# Detection
Intave keeps track of the movement packets sent by the client in a variable amount of time. If the amount of packets sent exceeds a certain threshold, enhanced by our trustfactor mechanic, Intave will start to skip movement packets.
# Accuracy
The Timer check is able to detect as little as one movement packet more, and is able to mitigate even the most extreme cases.
# Issues
Latency fluctuations and client lag can cause false positives. While we try to mitigate these issues, it is not always possible.