Coverage Altered tick speed
Since Intave 13
Changing the game speed allows players to move and operate faster than usual. While the movement information itself remains unchanged, the client simply sends more packets to the server. A player could modify their game to process 40 ticks/s instead of the default 20 ticks/s, doubling their movement speed.
Intave keeps track of the movement packets sent by the client in a variable amount of time. If the amount of packets sent exceeds a certain threshold, enhanced by our trustfactor mechanic, Intave will start to skip movement packets.
The Timer check is able to detect as little as one movement packet more, and is able to mitigate even the most extreme cases.
Latency fluctuations and client lag can cause false positives. While we try to mitigate these issues, it is not always possible.